How to Build Isaac?
Isaac's build is dictated by his use against Osh, since it is his main strength. Maestro leaves more freedom and therefore does not need to concern you: an Isaac optimized for Osh will be as good as he needs to be for Maestro.
Summary
Artifacts 118-0-130
Ascension V
Tree of Wisdom 49 min
Skins: agility only
Glyphs: agility, health, armor
Pet: maxed Oliver (levels and stars)
Stat Priorities
High: health, weapon artifact
Medium: armor, agility
Dangerous: magic defense, physical attack
Never: armor penetration
Health
![]() | Isaac tends to die pretty fast against Osh, and when Isaac dies, the team dies! So you really want him to have as much health as possible. Moreover it will make him ult more often by absorbing more magic damage. In practice this means tree of wisdom 49, ascension V and a maxed Oliver patronage! Because of that I even advise making Oliver your first absolute star pet. |
Armor Penetration
![]() | You should give him as little penetration as possible! No skin, no book artifact. Why? This is because you do NOT want him to kill the spheres until he has gained four artifact buffs. Even if you just want to use Jhu (see below), this will still ensure a greater uptime with 3+ artifact buffs. |
Weapon Artifact
![]() | 118 is optimal for either Lara, Jhu and Cornelius (with or without armor skin)! This is based on simulations with an optimal team, using the game engine itself, thanks to third-party tools. Remember when I said armor penetration is dangerous? For the same reason you should get as little as possible, yet enough to give your damage dealers what they need to surpass Osh's armor.
So why is 118 optimal? There is a sharp difference with 117, not so much with 119, so I suspect it is the sweet spot for the whole team, where defense spheres are harmed enough with three artifact buffs to then be killed exactly by Isaac at the moment he gets the fourth buff. Of course, for pvp, it would be better to have a higher level. But in practice it would rarely make a difference because mages have a low armor anyway. So a single stack should give enough penetration to the whole team. Even if they had an armor artifact on their side, Isaac ults fast enough to quickly gain a second stack, much faster than the enemies can increase their armor. |
Agility and Attack Power
![]() | As long as you have not given him penetration, you should be relatively fine with attack power. I advise maxing his agility for armor, but not touching his physical attack skin and glyph - or just a bit. Mine sits at 88k attack, and I am happy with him. What if you screwed up and gave him penetration? Then no attack power for you, and you may have to sacrifice his agility (more premature deaths against Osh) or renounce high-scores. |
Armor
![]() | Yes. Crucial for Osh, as Martha's artifact will save Isaac during the meteor shower. Useless for Maestro though. Also it is important for pvp. |
Magic Defense
![]() | Magic defense has zero effect when below the enemy penetration (see zerodef). And Isaac's magic def is way, way, below Osh's penetration. So there are two cases:
What about pvp? Magic defense slows down how fast you ult, in exchange for some survival. The pros and cons are circumstantial and debated among the community, but I personally advise you not to raise it. |
Details
Osh has 168,833 armor
Jhu has 37,955 armor penetration, Vex brings a 9,958 buff, so he needs 120,920 more
Lara has 25,980 armor penetration, Vex brings a 9,958 buff, so she needs 132,895 more
Cornelius has 10,650 armor penetration, so he needs 158,183 more
Isaac has at least 12,920 armor penetration, so he needs 155,913 more
Isaac's artifact gives:
level 113: 39,438
level 114: 40,038
level 115: 40,641
level 118: 42,474
level 121: 44,346
level 130: 50,190






