Best Fusion Skills

Recommended fusion skills for each element. Choices depend on your exact team and opponents, but those ones work well.

Water

There are several valid choices of fusion skills, which depend on your exact team and opponents, but those two skills often form an excellent synergy:

Murmur of the Crags5/5 perfect to give Sigurd or Nova a respite until they ult, and prevent stun from Solaris, ice age and others
The Depths Whisper4/5 was the best before Tidus, but a bit redundant nowadays, in my opinion
Last Flash* this totem is useless with Sigurd, but mandator to let Nova tank, especially to prevent the light totem in earth+light
Triple Cycle5/5 get a shield whenever the totem heals you, very good synergy with the totem
Primal Zeal4/5 you may have a chance to keep Sigurd alive, but triple cycle is likely better

Fire

There are several valid choices of fusion skills, which depend on your exact team and opponents, but those ones work well:

Flame Dance5/5 very effective against earth, or to kill light before they ult. Coupled with your totem, it will take very little charging to one-shot enemies
Last Flash4/5 allows Moloch to keep stunning after he dies, which sensibly impacts the team's lifetime

Earth

There are several valid choices of fusion skills, which depend on your exact team and opponents, but those ones work well:

Murmur of the Crags5/5 the most popular choice, it strengthens the earth totem
The Depths Whisper4/5 usually a bit less effective than murmur of the crags, but still effective
Last Flash3/5 allows Angus to keep his ult after he dies
Echo Aegis4/5 very good synergy with Avalon, best choice here

Light

The Depths Whisper3/5 allows you to heal during your immortality; best choice for light but not tremendous

Dark

Flame Dance5/5 lets you double down on offense - effective because dark must kill fast to win
The Depths Whisper4/5 dark has a good amount of health, so they can stand until the healing finally triggers
Triple Cycle4/5 vampirism yields many healing ticks, so good synergy

All Teams

Those ones are best used on secondary totems, typically light or dark.

Ice Age4/5 useful against Araji, Tenebris and every team but earth
Last Flash4/5 great with Angus, Moloch or Novatank. With Brustar, Sigurd or Rigel, they will just help you trigger the totem faster
Primal Zeal4/5 good with all teams: it introduces a welcome randomness and hastens the totem trigger
Pulse of the Ancients3/5 may allow one of your titans to survive when he ults under heavy pressure - usually not the tank though
Call of Elements3/5 this bonus is not big but it is enough to make a difference against specific opponents - I use that on my F+L
Wrath of the Depths3/5 one stun and aoe* is not bad, yet it is rarely enough to make a difference

Two-totem teams

One of the two totems will always activate before the other, based on your titans' position in the team.

Therefore we place active skills on the first totem to activate, and passive ones on the other.

Note that bonuses from two copies of the same skill do NOT stack. At best you will refresh the duration of the buff.