Water
Presentation
An element specialized in healing and debuffs. Best way to undertake long excursions into the dungeon.
Water fights often swing during the course of the battle, as the totem has a stronger effect when its healing is concentrated on a few survivors. I find them pretty satisfying to watch.
In my experience this element behaves well enough on auto, but as always there are some CoW fights you can only win in manual mode.
Titans
| Sigurd periodically becomes invulnerable, making him a good tank who sometimes survives longer than everyone else! |
| Hyperion is a moderate healer and reasonably good damage dealer. Not extraordinary but still good |
| Tidus is a hell of a healer, and he also hastens the totem activation. His appearance made water valuable again |
| Nova stuns the enemy team, and is sometimes used as a tank |
| Mairi debuffs their attack |
Totem

A whirlwind that heals your team a lot, and slowly but decisively kills the enemy front - do not underestimate its damage
It may be useful in some fight to delay it until only Hyperion remains, to focus all the healing on him
You need three titans to summon their totem. Two with Tidus
Typical Team and Fusion
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Elemental attack and armor
Flat bonuses added to attack and armor against some elements
In offense teams, they apply against fire
In defense teams, they apply against fire, earth and water
Earth enjoys equal advantages against water
In summary, water is strong against fire, weak against earth
Images
Hyperion
Mairi
Nova
Sigurd
Tidus






