Adventure Guide

Maps

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Adventure 13-12

Adventure 13-12 Map - Fast

Fast

Wait-free and easy routes for left and right, but you leave the most difficult to third player.

Adventure 13-12 Map - Chad

Chad

Chad starts with the most difficult route (center) and kills the boss. Gg Chad!

Adventure 13-12 Map - Two Players    (optional weak third)

Two Players (Optional Weak Third)

Routes for two players only - three chests. A third player can join in for the fourth chest with a very easy route.

Adventure 13-12 Map - Outdated

Outdated

Not recommended. Outdated but still popular routes.

Adventure 13-11

Adventure 13-11 Map

Default

Start with the center route to unlock the rest.

Adventure 13-11 Map - Balanced

Balanced

Start with bottom, then middle. Everyone has room for error, but the first player has soft waits.

Adventure 13-10

Adventure 13-10 Map - Variant A

Variant A

Both variants are equivalent.

Adventure 13-10 Map - Variant B

Variant B

Both variants are equivalent.

Adventure 13-10 Map - Chad

Chad

Chad takes on the middle route and forces his way through buffs, to give one margin of error to top.

Adventure 13-10 Map - Strong Guild

Strong Guild

For guilds strong enough to take on buffed spots: it gives one error margin against innatention.

Adventure 13-9

Adventure 13-9 Map - Fast

Fast

Fast and easy routes: Center opens the way for everyone else.

Adventure 13-9 Map - Fast++

Fast++

A variant of fast routes that gives room for one error, but top will have to force his way through a healing buff.

Adventure 13-9 Map - Chad

Chad

Chad starts the adventure and clears the central route by forcing his way on #8. Top and bottom get simple routes with room for errors.

Adventure 13-9 Map - Outdated

Outdated

Not recommended. Outdated but still popular routes.

Adventure 12

Adventure 12 Map - Fast

Fast

Wait-free and easy routes for left and right, but you leave the most difficult to third player.

Adventure 12 Map - Chad

Chad

Chad starts with the most difficult route (center) and kills the boss. Gg Chad!

Adventure 12 Map - Two Players (optional weak third)

Two Players (Optional Weak Third)

Routes for two players only - three chests. A third player can join in for the fourth chest with a very easy route.

Adventure 12 Map - Outdated

Outdated

Not recommended. Outdated but still popular routes.

Adventure 11

Adventure 11 Map

Default

Start with the center route to unlock the rest.

Adventure 11 Map - Balanced

Balanced

Start with bottom, then middle. Everyone has room for error, but the first player has soft waits.

Adventure 10

Adventure 10 Map, routes A

Default

Variant A: both variants are equivalent.

Adventure 10 Map, routes B

Default

Variant B: both variants are equivalent.

Adventure 9

Adventure 9 Map - Fast

Fast

Fast and easy routes: Center opens the way for everyone else.

Adventure 9 Map - Fast++

Fast++

A variant of fast routes that gives room for one error, but top will have to force his way through a healing buff.

Adventure 9 Map - Outdated

Outdated

Not recommended. Outdated but still popular routes.

Adventure 8

Adventure 8 Map - Safe

Safe

Safe routes with many waits. Middle is the most difficult route.

Adventure 8 Map - Chad

Chad

Chad starts and clears the way alone with his strong team. Followed by middle, then right.

Adventure 8 Map - Two Players

Two Players

Two players route. Start with right.

Adventure 7

Adventure 7 Map - Safe

Safe

Standard routes: start with the top or middle ones.

Adventure 7 Map - Fast

Fast

Routes with less waits, but you (middle) leave the top player with the burden of forcing their way through a buff.

Adventure 6

Adventure 6 Map

Default

Start with the top-then-middle route: no wait needed.

Adventure 5

Adventure 5 Map - Fast

Fast

Fast routes with no waits: start with top, then bottom, then middle.

Adventure 5 Map - Two Players

Two Players

A variant for two players. Start with top.

Adventure 5 Map - Outdated

Outdated

Not recommended. Outdated routes, with some waits.

Adventure 4

Adventure 4 Map

Default

Strong players should start with middle if they can force their way. Others should start with left.

Adventure 3

Adventure 3 Map - Safe

Safe

Safe routes that leave everyone room for failure.

Adventure 3 Map - Fast

Fast

Start with middle - no wait needed, but the top route cannot fail.

Adventure 2

Adventure 2 Map

Default

Standard routes. Start with the middle one.

Adventure 2 Map - 2 players

2 Players

A version for two players only - no failure allowed unless a third player joins.

Adventure 1

Adventure 1 Map

Default

Most useful map ever.

Advices

  • It is very important to reach the higher-level adventures as fast as possible, since an adventure 13 rewards about 200 chaos particles on average

  • Do not stay at lower-level adventures for pet gems: it is better to move on and purchase them with particles

Portal Charges

  • You get one free portal charge everyday, but only if you have less than three

  • You get another one from the last prestige reward

  • It is advised to leave your completed adventures hanging for the next day, so that you always start your day by raiding. This way you can still complete one daily adventure if things go wrong

  • Actually you can do even better by delaying the raid to exploit the time window between the guild day start and your personal day start

Cooperation

  • Closing your adventure does not close it for other players

  • If you enter an adventure where the boss has been killed, you will immediately be presented with the rewards, even if the adventure is incomplete. However you can still close this screen and fight the remaining spots. Or press escape and end it later

  • Conversely, killing the boss does not terminate the adventure for anyone. However they may not know it on new servers

Difficulties

  • Higher-level adventures have spots with resistances against some damage types, up to 100% in adventure 13. This affects what characters you should raise, see the section below

  • Enemies benefit from random daily buffs, you can see them in the screen where you create an adventure. They can significantly alter the difficulty

  • If you struggle in adventures, consider a blitz team, such as one with Dante in front with Cain

Forcing Damage Resist Buffs

If you do not want to wait, you can force even a 95% damage resistance buff by stunning the ennemy, and other ccs*. Here are two examples of teams that work, as suggested by Bonefire:

Team pet: VexTeam member: FafnirPatron: MaraTeam member: DorianPatron: AxelTeam member: Lara CroftPatron: VexTeam member: SebastianPatron: AlbusTeam member: NebulaPatron: CainTeam pet: KhorusTeam member: PolarisPatron: MaraTeam member: ByrnaPatron: MerlinTeam member: ArachnePatron: AlbusTeam member: MayaPatron: BiscuitTeam member: Mushy and ShroomPatron: Axel

Adventure 13

Maps

  • It is a stronger version of maps 9-12: a13-9, a13-10, a13-11, and a13-12.

  • The daily map is chosen randomly, and it is common to all players. You can see the map of the day by looking at the picture of the boss on the portal (see below)

  • New players will want to avoid the 13-10 map, so make sure to have the previous day's adventure still hanging so that you can avoid it. Once you become strong enough though, you can just force your way through buffs and remove the need for synchronization.

Immunities

  • You will need to be able to deal at least two damage types because of complete immunities to specific damage types, visible among the buffs list as A good team for that is Dante+Orion

  • Characters that apply buffs or additional damages will not if their primary damage type is ignored: Augustus, Seb, Keira, Galahad, Yasmine, Iris, ...

Thanks to this team I beat my first lv13 adventure with just 650k team power. Dante alone makes miracle with the help of Cain. I still use it every day for adventures.

Ideally you should remove Augustus against pure immunities, and play manually against Rufus in case something goes wrong. In practice, through, the base team still works 99% of the time even if you do not bother.

Team member: DorianPatron: MerlinTeam member: AugustusPatron: AlbusTeam member: OrionPatron: MaraTeam member: NebulaTeam member: DantePatron: CainTeam member: DorianPatron: MerlinTeam member: Lara CroftPatron: VexTeam member: OrionPatron: MaraTeam member: NebulaTeam member: DantePatron: Cain

Portals

The portal displayed at the Sanctuary indicates the adventure of the day.

the portal showing Galahad indicates that a13-9 is the adventure of the daythe portal showing Ginger indicates that a13-10 is the adventure of the daythe portal showing Orion indicates that a13-11 is the adventure of the daythe portal showing Cleaver indicates that a13-12 is the adventure of the day
a13-9 a13-10 a13-11 a13-12
Galahad Ginger Orion Cleaver

Bosses

Corrupted GalahadCorrupted Galahad Corrupted GingerCorrupted Ginger Corrupted OrionCorrupted Orion Corrupted CleaverCorrupted Cleaver