Earth

Presentation

An element that relies on shields and damage reflection, along with a dose of randomness that makes them the best defense element.

It is an element that patiently resists the enemy onslaught, for which manual play is the least important. It is also the most important for old high-level guilds.

Titans

Eden Eden periodically removes a random enemy from the battlefield. He also throws mildly powerful rocks at the center of the enemy team
Angus Angus is a very sturdy tank that also deals good damage to the enemy team if not killed quickly (and the shields prevent that)
Verdoc and Phyto Verdoc prolongs the stuns and hastens the totem activation. His appearance made earth an even more dangerous element
Avalon Avalon gives shields
Sylva Sylva deals some damage

Totem

earth totem

An earth wall that completely stops and reflects damage

  • It also stops crowd controls, such as Nova's stuns, Tenebris' curse, and the ice age's stun

  • It performs very well in auto

  • You need three titans to summon their totem. Two with Verdoc

Typical Team and Fusion

Fusion skill: Murmur of the CragsFusion skill: Echo AegisTotem carrying those skills: earthFusion skill: Ice AgeFusion skill: Triple CycleTotem carrying those skills: light◲⧉Team member: EdenTeam member: SolarisTeam member: Verdoc and PhytoTeam member: AvalonTeam member: Rigel
Best SkillsTeams

Elemental attack and armor

Those are flat bonuses added to attack and armor, but only against some elements:

  • Attack always applies against water, distortion

  • In offense teams, armor applies against water, distortion

  • In defense teams, armor applies against water, fire, earth, distortion

  • Fire enjoys equal advantages against earth

  • In summary, earth is strong against water and distortion, weak against fire

elements

Images

AngusAngus AvalonAvalon EdenEden SylvaSylva Verdoc and PhytoVerdoc