Earth
Presentation
An element that relies on shields and damage reflection, along with a dose of randomness that makes them the best defense element.
It is an element that patiently resists the enemy onslaught, for which manual play is the least important. It is also the most important for old high-level guilds.
Titans
| Eden periodically removes a random enemy from the battlefield. He also throws mildly powerful rocks at the center of the enemy team |
| Angus is a very sturdy tank that also deals good damage to the enemy team if not killed quickly (and the shields prevent that) |
| Verdoc prolongs the stuns and hastens the totem activation. His appearance made earth an even more dangerous element |
| Avalon gives shields |
| Sylva deals some damage |
Totem
Typical Team and Fusion
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Elemental attack and armor
Those are flat bonuses added to attack and armor, but only against some elements:
Attack always applies against water, distortion
In offense teams, armor applies against water, distortion
In defense teams, armor applies against water, fire, earth, distortion
Fire enjoys equal advantages against earth
In summary, earth is strong against water and distortion, weak against fire
Images
Angus
Avalon
Eden
Sylva
Verdoc 










